![]() You can set up a transition to occur only when certain conditions are true. ![]() Transitions define not only how long the blend between states should take, but also under what conditions they should activate. More info See in Glossary to switch or blend from one animation state to another. The states available will depend on the type of gameplay, but typical states include things like idling, walking, running and jumping. Animation transitions allow the state machine The set of states in an Animator Controller that a character or animated GameObject can be in, along with a set of transitions between those states and a variable to remember the current state.
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